iRacing Studios To Produce Standalone INDYCAR Video Game in 2026

From IndyCar:

  INDIANAPOLIS (Tuesday, Aug. 26, 2025) – iRacing.com Motorsport Simulations and INDYCAR are pleased to announce a long-term licensing agreement for iRacing Studios to produce standalone INDYCAR titles for console and PC.As part of the agreement, iRacing Studios will release an INDYCAR title for PlayStation, Xbox and Steam in the second half of 2026. The new product will mark the first dedicated INDYCAR game in more than two decades.
“INDYCAR fans have long been clamoring for a standalone title for consoles, and we’re excited to give them what they’re looking for in 2026,” said Tony Gardner, president, iRacing.com Motorsport Simulations.
“iRacing Studios’ standalone INDYCAR title will offer all the excitement of the NTT INDYCAR SERIES and an immersive experience that fans of all ages can enjoy. We are already very excited about how the game is coming together.”Said INDYCAR President J. Douglas Boles:
“The most competitive and challenging racing on the planet deserves a dedicated and widely available gaming experience. iRacing Studios is the ideal partner for us, trusted and known to our core fans and ready to share our sport with a wider and highly engaged audience.”
The iRacing Studios INDYCAR offering will join other iRacing Studios titles NASCAR 25 and the World of Outlaws: Dirt Racing games as officially licensed products that represent some of the top racing series in the world. The game will feature a robust, multilevel career mode, licensed drivers from the NTT INDYCAR SERIES and INDY NXT by Firestone, and online multiplayer. The new product will be built from the ground up, with a dedicated development team creating the game on iRacing Studios’ proprietary and enhanced Orontes engine
.“Our company has grown significantly in recent years with the addition of new development teams and studios,” Gardner said.
“Our INDYCAR title will benefit from this growth, as it will be the sole focus of one of these teams. However, the game will also incorporate elements like car and track assets, technology and driving characteristics developed from other iRacing Studios products.”
Real-world INDYCAR teams and drivers will be deeply involved in the creation of the new title, including Team Penske star and iRacing enthusiast Scott McLaughlin. Since transitioning to the series full time in 2021 from Australian Supercars, McLaughlin has won seven races and become a fan favorite.
“I’m thrilled to be a part of the development process for iRacing Studios’ new INDYCAR title,” McLaughlin said. “It’s an honor to work with a team that has developed such amazing products to help deliver INDYCAR’s first dedicated title in quite some time. It’s already an exciting time to be an INDYCAR fan for so many reasons, and this game will take the fans’ at-home driving experience to the next level!”
The heritage of the relationship between INDYCAR and iRacing.com Motorsport Simulations dates back more than three decades. The company’s predecessor, Papyrus Racing Games, created the iconic Indianapolis 500: The Simulation in 1989, followed by IndyCar Racing and IndyCar Racing II in 1993 and 1995, respectively.A standalone INDYCAR title is the latest step in a continuously expanding partnership between INDYCAR and iRacing.com Motorsport Simulations.
Separately, the two parties have also extended their license agreement long term for the iRacing simulation. The extension ensures INDYCAR’s continued gaming presence on PC and consoles alike for years to come.To learn more about the full line of iRacing Studios products, visit www.iracingstudios.com. For more information on iRacing and for special offers, visit www.iracing.com.
About iRacing
The world leader in the online racing simulation and gaming market, iRacing was founded in 2003 by Dave Kaemmer, co-founder of Papyrus Design Group, and John Henry, principal owner of the Boston Red Sox and Liverpool Football Club and co-owner of Roush Fenway Racing. iRacing has developed dozens of formal partnerships in the motorsport industry to help create the most authentic racing simulation in the world, including with NASCAR, INDYCAR, the FIA, Mercedes-AMG Petronas F1 Team, and numerous other car manufacturers, tracks, and racing series. Alongside its PC simulation, iRacing owns two additional game studios and produces the official console games of NASCAR, INDYCAR, and the World of Outlaws, as well as the all-ages title iRacing Arcade and fantasy off-road racing game ExoCross. Learn more at www.iRacing.com
 
 

iRacing, INDYCAR Sign Multiyear License Agreement  

Includes Rights to INDYCAR SERIES, Return of iRacing Indianapolis 500

INDIANAPOLIS (Tuesday, Jan. 9, 2024) iRacing and INDYCAR are pleased to announce a multiyear licensing agreement – officially reuniting the two legendary brands.
The relationship, which dates back more than a dozen years, also includes Indianapolis Motor Speedway – and the return of the hugely popular iRacing Indianapolis 500 – to the gaming format’s Special Events calendar. This annual event has historically drawn thousands of participants, who race in a virtual version of the world’s most iconic race, known for its 200 laps of pure speed at the “Racing Capital of the World.” The community event allows sim racers from around the world to get a taste of what it is like to race at the famous oval at the Brickyard.
The return of a license has been highly anticipated by iRacing members and INDYCAR SERIES fans alike.
“The INDYCAR SERIES and the Indianapolis Motor Speedway are racing properties that need to be included in iRacing,” iRacing President Tony Gardner said. “There is no better way for fans to experience sim racing than on iRacing, and whether it’s the INDYCAR SERIES’ Indy 500, NASCAR’s Brickyard 400 or IMSA’s Battle on the Bricks, there is nothing like racing at Indianapolis. I am so pleased to be able to bring these events back to the iRacing community.”
In addition to the rebranding of INDYCAR SERIES events on iRacing, members will have access to series content for private events and leagues.
“We are very excited that our most avid gamers and fans will have full access to the INDYCAR SERIES through this licensing agreement with iRacing,” said Ben Hendricks, INDYCAR senior manager, eSports & emerging virtual experiences. “They are longtime partners, and we look forward to official INDYCAR SERIES racing on iRacing for many years to come.”
The new license agreement between iRacing and INDYCAR includes more provisions than previous iterations, allowing more flexibility to run events and series. Highlights include:

Return of the iRacing Indianapolis 500
INDYCAR SERIES branding of series on iRacing
Multiple leagues to run INDYCAR SERIES events on iRacing
License extension of Indianapolis Motor Speedway

The licensing agreement goes into effect immediately, and iRacing members will see the rebranding of series, cars and events over the coming days. Details of the iRacing Indianapolis 500 will be available later this month. 
 

Indycar iRacing Returns

It’s back for a three week run. Indycar will present a 3 week series of iRacing to end the month of March and begin April. The news release with the details:

Season 2 of INDYCAR iRacing Challenge
to Take Green Flag March 18
INDIANAPOLIS (Thursday, March 11, 2021) – A packed lineup of NTT INDYCAR SERIES stars will return to compete in Season 2 of the popular INDYCAR iRacing Challenge, which starts Thursday, March 18. The virtual series involving NTT INDYCAR SERIES drivers made its debut last spring to the enjoyment of race fans across the globe during the early days of the COVID-19 pandemic. This year, it’s set to build up to the series’ 2021 opener Sunday, April 18 at Barber Motorsports Park. Each race will be streamed live on INDYCAR.com, along with INDYCAR’s YouTube channel and Facebook page, and iRacing’s YouTube channel. Secondary channels also will be available from NTT INDYCAR SERIES drivers’ personal accounts. “The first season of the INDYCAR iRacing Challenge definitely filled a competitive void that our drivers were missing last spring,” INDYCAR Vice President of Marketing SJ Luedtke said. “It captured many entertaining moments and helped set the stage for the return to competition on the track in real life. Season 2 will undoubtedly double down on those fun, colorful moments highlighting the personalities of our athletes and get our fans ready for the green flag on our 2021 season in Birmingham, Alabama.” The three-race series will feature virtual races Thursday, March 18 at the Circuit Gilles Villeneuve road course in Montreal; Thursday, March 25 on the Homestead-Miami Speedway oval; and Thursday, April 1 on a fan-voted track. Fans can vote March 12-15 for the site of the INDYCAR iRacing Challenge season finale via INDYCAR’s social channels. Season 2 will feature a stellar lineup of NTT INDYCAR SERIES drivers, including two-time series champion Josef Newgarden and series champions and Indianapolis 500 presented by Gainbridge winners Ryan Hunter-Reay, Simon Pagenaud and Will Power. Also planning to compete are two-time and reigning Indy 500 champion Takuma Sato, 2019 series Rookie of the Year Felix Rosenqvist, race winners Graham Rahal and Ed Carpenter, young stars Pato O’Ward and Alex Palou, and colorful and popular Conor Daly. Other notable participants include three-time Australian V8 Supercars champion Scott McLaughlin and Formula One veteran Romain Grosjean, both racing this season in INDYCAR. One entry each week also will feature a driver from the Road to Indy Presented by Cooper Tires INDYCAR ladder system. Live streaming of each INDYCAR iRacing Challenge Season 2 event will begin at 6:30 p.m. (ET). Teams can design car liveries to match their 2021 NTT INDYCAR SERIES paint schemes. Team strategists and engineers also may participate in support of their driver. An entry list of the drivers participating in each event will be announced each week.

The iRacing Challenge- Some Thoughts

The Indycar iRacing Challenge overall was a fun diversion. It kept Indycar in the public eye, allowed sponsors some publicity, and gave fans something to look forward to during the lockdown. I appreciate the time the drivers put in to making this work.

The first five races were fun, but the disappointing ending to Saturday’s race at Indianapolis Motor Speedway left me with a sour taste. The last lap wrecks, at least one of which was unnecessary, showed that iRacing is, after all, just a computer game.

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The end of Saturday’s race reenacted the movie Turbo.

I did like several aspects of the six week series. I enjoyed the all star fields with drivers from different series joining every week. I thought it was nice to see some names who might not get much notice when the season actually begins have time at the front of the pack. the cars were realistic although I thought some of the tracks were not quite as I remember them.

The time slot probably wasn’t the most ideal for getting a large audience. I doubt if the series created any new fans because of this. In fact i know many diehard Indycar fans who didn’t watch any of the series.

There is not much from the results of these races we can transfer to the real thing. Some drivers who will not contend for the title are better sim racers than some title contenders. Alexander Rossi did not seem to enjoy this at all.  Simon Pagenaud and Will Power performed about the same as in real life, but they were about the only ones that did.

There has been talk of a winter iRacing Series after the season is complete. I don’t know that I would watch it again.  This was pretty much enough for me. I would prefer replays of actual races. The delayed start to the season is the perfect argument to bring back the equivalent of Speed channel.

The Month of May

It’s still may and I plan to continue Bump Tales on Thursdays. I will also look back at some Official Programs of the past on Tuesdays. In addition, i will repost some of my essays from the past. If you have a particular year you would like for me to talk about, let me know. Thanks for continuing to read during these strange times.

 

Quick Thoughts- First Responder 175

This race turned out to be more video game like than the others in the series. The finish was crazy, but the last 15 laps seemed like the drivers all lost focus at once.

So much for calculated pit strategy. Will Power made the best move pitting again just 12 laps after his first stop. The late yellows hurt him though. They hurt everyone. It was fun with all the different pit strategies going on, but the ending ruined all of it.

Is it possible to be jealous of virtual fans? They got to spend a May afternoon at IMS.

If only passing were that easy in real life at Indianapolis.

The one touch of reality was the length of the next to last yellow.

A 200 mile race may have been better, but I’m not sure it would have produced a cleaner ending.

An all Arrow McLaren SP podium would have been fun to see.

When museums are allowed to open on June 13, will Conor Daly be giving tours of the Daly Technology Center?

Simon Pagenaud is the only Indycar regular to win any of these iRaces. As in real life, Penske drivers won four of the six races.

How much bad feeling between drivers has this iRacing challenge created. Will we see a carryover to actual tracks?

The sim events have been a nice filler, but it’s time to figure how to get back to real racing. We are still 35 days away from the scheduled first Indycar race.

Back tomorrow with more detailed thoughts on the iRacing Challenge as a whole.

 

 

First Responder 175 Entry List Provides Taste of May

The entry list for Saturday’s First Responder 175 Presented by GMR will be the only action we see from Indianapolis Motor Speedway this May. No events are scheduled at the track until July 4th weekend, and at this point we don’t know if fans will be allowed to attend. So enjoy Saturday’s virtual action.

A 15 minute qualifying session tomorrow will set the field. Yesterday, a qualifying session was held to whittle the field to 33. Stefan Wilson, James Davison, R C Enerson, and Scott Speed advanced to the final entry list. Helio Castroneves earned a spot by virtue of being a former 500 winner.  Scott McLaughlin and Lando Norris earned guaranteed entries by winning races in the iRacing Series.

The entry list:

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Auto Nation Challenge- Spinning a Victory Tale

Photo: Lando Norris leads Will Power early in the race. Photo courtesy iRacing and Indycar

Some quick thoughts on today’s iRace:

If only real racing could be that good. That was a fun race to watch with lots of drama.

I think Lando Norris has the hang of this iRacing thing. That was an incredible performance. His first stint was impressive, but coming back to win after spinning at the halfway point was even more impressive. I think Norris would do well in an actual Indycar

Pato O’Ward does well at COTA in real life and simulation. He had a great battle with Norris at the end.

It was nice to see a 1-2 finish for Arrow McLaren SP. Might we see that in real life in the next couple of years?

This was the first iRacing podium with no Team Penske driver. Will Power wasn’t able to recover after his spin  like Norris did.

Alex Palou will be in the conversation many weekends when actual racing gets started.

Today’s podium has a total of less than two full seasons of actual Indycar experience. There is a difference between sim and real life.

Those keeping points have Simon Pagenaud and Power tied heading into the final race at 176. Pagenaud holds the tie breaker on wins. Is next week a double points race?

The final race of this series will at the Indianapolis Motor Speedway. I have mixed feelings about this. It may be the only IMS action we see this year, so I’ll take it. I thought the final track was supposed to be a non Indycar track. I do see why they put it at IMS. Next Saturday will be May 2. This is a way to keep the relevance of May alive.

Next Saturday I might have to have breakfast at virtual Charlie Brown’s.

Official results:

icotaindycar-boxscore

 

 

From earlier: Homecoming- A Trip to IMS

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